Media Release: Huzutech’s Paperworld takes social gaming to new virtual worlds

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HUZUVIRTUAL is a brand new technology from HuzuTech, which promises to revolutionise the rapidly-evolving social gaming market.

The technology allows the creation of stand-alone, browser-based, online worlds – which can be played on any device, by multiple players.

Huzutech today launched Paperworld (www.huzutech.com/products/huzuvirtual/) a technology demonstrator, which shows how social networks, virtual worlds, online communities and massively multiplayer games are all now intersecting.

Paperworld offers an example of how companies can combine the mass appeal of social networks and online communities with the entertainment and engagement of multiplayer games and virtual worlds

The HuzuVirtual technology creates new opportunities for publishers, media companies and brand owners wishing to create their own wholly customised online world, which combines a community and online, multiplayer gaming experience, all integrated into the user’s chosen social networks.

Says a spokesperson: “HuzuVirtual allows persistent multi-participant worlds to be created, quickly, simply and efficiently. Each world can be branded to create a totally unique environment within which mini games, challenges and activities can be created for single and multiple players. As these worlds are accessed via web browser, HuzuVirtual worlds can be accessed through almost every digital device, from smartphones and tablets, to netbooks and desktops.

“HuzuVirtual also provides seamless integration into all of the major social channels and networks – including Facebook and Twitter. This gives users immediate access to friends and followers as well as enabling leaderboards, high score challenges, multi-player competition and cross-posting out through the player’s various profiles, tying the world into each user’s everyday online life. In addition, the HuzuVirtual platform integrates social media capabilities right into the games world itself. This enables users to create or join groups, post to forums, upload images, video and blogs to their profile, as well as see and interact with those created and uploaded by their friends and contacts.”

Graeme Harvey, the founder and CEO of Huzutech, said: “As technology advances and users grow ever more demanding about how they spend their time online, the boundaries between games, social networks, communities, virtual worlds and massively multiplayer games are blurring.

“Every single social network is now being used to play games of some description, while online games themselves are having to offer ever increasing forms of interaction, community participation and integration into other channels.

“What HuzuTech is doing, is bringing together all of these strands and creating a technology which allows the creation of dedicated worlds,every single one of which can be branded, designed and personalised to reflect the community, experience or brand it represents.

“Users can participate in a huge range of activities, take part in competitions, interact with each other both within the world as well as externally through existing social networks.

“It’s a very powerful and flexible technology which promises to give publishers, brand owners and media companies a new way to create something unique and individual for their users to play with, participate in and enjoy.”

For more information about HuzuVirtual, please contact: brian@revolver-pr.co.uk or visit www.huzutech.com/products/huzuvirtual/

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